Graphics
Rain World 3D [under development] » Devlog



I guess I should've been posting dev logs this entire time ðŸ˜
Anyways I'm working on my own shaders to make everything more customizable. The pictures are results of a dithering shader I was working on, but I also have a fog and sunray shader to go along with it, as well as basic URP post processing to make it all cleaner.
The dithering shader has been strange to work on because of the way it works causing me to mess with all kinds of values. Limiting the amount of colors allowed would make complex colored textures look really dark and strange, and a high number of allowed colors would make the dithering not effect complex textures at all. I have it set pretty well now and have made it better but I can see me working on it for a while.
Rain World 3D [under development]
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